WebBenefit. As long as you are standing on stone or unworked earth (including normal soil), you can use the Heighten Spell feat to added effect. If you cast a spell using a spell slot one level higher than the spell's actual level, the spell is treated as a spell of two levels higher and your effective caster level is increased by one. If you use ... WebBenefit. As long as you are standing on stone or unworked earth (including normal soil), you can use the Heighten Spell feat to added effect. If you cast a spell using a spell slot one level higher than the spell's actual level, the spell is treated as a spell of two levels higher and your effective caster level is increased by one. If you use ...
Earth Reaver – Spell – D&D Tools
WebBenefit. As long as you are psionically focused and standing on stone or unworked earth (including normal soil), you can pull psychic energy from the earth when you manifest a power. When you manifest a power in this way, you pay 1 less power point than you normally would. The use of this feat cannot reduce a power's cost below 1 power point. WebThere is a geomancer in 3.5, but it doesn't sound like you're really looking to connect magics across arcane/nature/divine or use the "drifts" which are basically nature based transformations that are a cross between Wild Shape and warlock Invocations. natural fencing trees
Elemental :: d20srd.org
WebSpell Resistance: No Move earth moves dirt (clay, loam, sand), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth. However, in no event can rock formations be collapsed or moved. The area to be affected determines the casting time. For every 150-foot square (up to 10 feet deep), casting takes 10 minutes. WebEarth Reaver. ( Spell Compendium, p. 75) With a stern, commanding word, you point at a spot on the ground. An instant later, the earth at the indicated spot erupts in a shower of rock, dirt, and fire. Creatures and objects within the area take 4d6 points of damage from the impact of the rock shards, as well as 3d6 points of fire damage; no ... WebApr 20, 2024 · You may perform a long jump to move horizontally a number of feet equal to your Strength score, and you may perform a high jump to move a number of feet equal to three plus your Strength modifier (not your Strength score), provided that you move 10 ft. along the ground immediately before performing either kind of jump. natural feet society